Real‐Time Microstructure Rendering with MIP‐Mapped Normal Map Samples

Author:

Tan Haowen1ORCID,Zhu Junqiu1ORCID,Xu Yanning1ORCID,Meng Xiangxu1,Wang Lu1ORCID,Yan Ling‐Qi2

Affiliation:

1. School of Software Shandong University Jinan China

2. University of California Santa Barbara CA USA

Publisher

Wiley

Subject

Computer Graphics and Computer-Aided Design

Reference22 articles.

1. [BM93] BeckerB. G. MaxN. L.:Smooth transitions between bump rendering algorithms. InProceedings of the 20th Annual Conference on Computer Graphics and Interactive Techniques(Anaheim CA 1993) pp.183–190.https://doi.org/10.1145/166117.166141.

2. Glint Rendering based on a Multiple‐Scattering Patch BRDF

3. [DSHL10] DammertzH. SewtzD. HanikaJ. LenschH. P.:Edge‐avoiding À‐trous wavelet transform for fast global illumination filtering. InProceedings of the Conference on High Performance Graphics(Aire‐la‐Ville Switzerland 2010) pp.67–75.https://doi.org/10.5555/1921479.1921491.

4. [Fou92] FournierA.:Normal distribution functions and multiple surfaces. InProceedings of the Graphics Interface '92 Workshop on Local Illumination(Vancouver BC Canada 1992) pp.45–52.

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1. Scratch-based Reflection Art via Differentiable Rendering;ACM Transactions on Graphics;2023-07-26

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3. MIPNet;ACM Transactions on Graphics;2022-11-30

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