Exploration in 4‐year‐old children is guided by learning progress and novelty

Author:

Poli Francesco12ORCID,Meyer Marlene1ORCID,Mars Rogier B.13ORCID,Hunnius Sabine1ORCID

Affiliation:

1. Donders Institute for Brain, Cognition and Behaviour Radboud University Nijmegen The Netherlands

2. MRC Cognition and Brain Sciences Unit University of Cambridge Cambridge United Kingdom

3. Nuffield Department of Clinical Neurosciences, Wellcome Centre for Integrative Neuroimaging, Centre for Functional MRI of the Brain (FMRIB), John Radcliffe Hospital University of Oxford Oxford UK

Abstract

AbstractHumans are driven by an intrinsic motivation to learn, but the developmental origins of curiosity‐driven exploration remain unclear. We investigated the computational principles guiding 4‐year‐old children's exploration during a touchscreen game (N = 102, F = 49, M = 53, primarily white and middle‐class, data collected in the Netherlands from 2021–2023). Children guessed the location of characters that were hiding following predictable (yet noisy) patterns. Children could freely switch characters, which allowed us to quantify when they decided to explore something different and what they chose to explore. Bayesian modeling of their responses revealed that children selected activities that were more novel and offered greater learning progress (LP). Moreover, children's interest in making LP correlated with better learning performance. These findings highlight the importance of novelty and LP in guiding children's exploration.

Funder

Wellcome Trust

Publisher

Wiley

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