Affiliation:
1. Universidad Rey Juan Carlos Madrid Spain
Abstract
AbstractClothing plays a fundamental role in digital humans. Current approaches to animate 3D garments are mostly based on realistic physics simulation, however, they typically suffer from two main issues: high computational run‐time cost, which hinders their deployment; and simulation‐to‐real gap, which impedes the synthesis of specific real‐world cloth samples. To circumvent both issues we propose PERGAMO, a data‐driven approach to learn a deformable model for 3D garments from monocular images. To this end, we first introduce a novel method to reconstruct the 3D geometry of garments from a single image, and use it to build a dataset of clothing from monocular videos. We use these 3D reconstructions to train a regression model that accurately predicts how the garment deforms as a function of the underlying body pose. We show that our method is capable of producing garment animations that match the real‐world behavior, and generalizes to unseen body motions extracted from motion capture dataset.
Subject
Computer Graphics and Computer-Aided Design
Cited by
5 articles.
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