Affiliation:
1. SEED ‐ Electronic Arts (EA)
Abstract
AbstractWe present Voice2Face: a Deep Learning model that generates face and tongue animations directly from recorded speech. Our approach consists of two steps: a conditional Variational Autoencoder generates mesh animations from speech, while a separate module maps the animations to rig controller space. Our contributions include an automated method for speech style control, a method to train a model with data from multiple quality levels, and a method for animating the tongue. Unlike previous works, our model generates animations without speaker‐dependent characteristics while allowing speech style control. We demonstrate through a user study that Voice2Face significantly outperforms a comparative state‐of‐the‐art model in terms of perceived animation quality, and our quantitative evaluation suggests that Voice2Face yields more accurate lip closure in speech with bilabials through our speech style optimization. Both evaluations also show that our data quality conditioning scheme outperforms both an unconditioned model and a model trained with a smaller high‐quality dataset. Finally, the user study shows a preference for animations including tongue. Results from our model can be seen at https://go.ea.com/voice2face.
Subject
Computer Graphics and Computer-Aided Design
Cited by
5 articles.
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1. Media2Face: Co-speech Facial Animation Generation With Multi-Modality Guidance;Special Interest Group on Computer Graphics and Interactive Techniques Conference Conference Papers '24;2024-07-13
2. Eye Movement in a Controlled Dialogue Setting;Proceedings of the 2024 Symposium on Eye Tracking Research and Applications;2024-06-04
3. EmoFace: Audio-driven Emotional 3D Face Animation;2024 IEEE Conference Virtual Reality and 3D User Interfaces (VR);2024-03-16
4. Gaze Generation for Avatars Using GANs;IEEE Access;2024
5. FaceDiffuser: Speech-Driven 3D Facial Animation Synthesis Using Diffusion;ACM SIGGRAPH Conference on Motion, Interaction and Games;2023-11-15