Affiliation:
1. ETH Zurich
2. DisneyResearch|Studios
Abstract
AbstractWe propose a 3D+time framework for modeling dynamic sequences of 3D facial shapes, representing realistic non‐rigid motion during a performance. Our work extends neural 3D morphable models by learning a motion manifold using a transformer architecture. More specifically, we derive a novel transformer‐based autoencoder that can model and synthesize 3D geometry sequences of arbitrary length. This transformer naturally determines frame‐to‐frame correlations required to represent the motion manifold, via the internal self‐attention mechanism. Furthermore, our method disentangles the constant facial identity from the time‐varying facial expressions in a performance, using two separate codes to represent neutral identity and the performance itself within separate latent subspaces. Thus, the model represents identity‐agnostic performances that can be paired with an arbitrary new identity code and fed through our new identity‐modulated performance decoder; the result is a sequence of 3D meshes for the performance with the desired identity and temporal length. We demonstrate how our disentangled motion model has natural applications in performance synthesis, performance retargeting, key‐frame interpolation and completion of missing data, performance denoising and retiming, and other potential applications that include full 3D body modeling.
Subject
Computer Graphics and Computer-Aided Design
Cited by
6 articles.
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1. A review of motion retargeting techniques for 3D character facial animation;Computers & Graphics;2024-10
2. Compressed Skinning for Facial Blendshapes;Special Interest Group on Computer Graphics and Interactive Techniques Conference Conference Papers '24;2024-07-13
3. Media2Face: Co-speech Facial Animation Generation With Multi-Modality Guidance;Special Interest Group on Computer Graphics and Interactive Techniques Conference Conference Papers '24;2024-07-13
4. Emotional Speech-Driven Animation with Content-Emotion Disentanglement;SIGGRAPH Asia 2023 Conference Papers;2023-12-10
5. Neural Face Rigging for Animating and Retargeting Facial Meshes in the Wild;Special Interest Group on Computer Graphics and Interactive Techniques Conference Conference Proceedings;2023-07-23