A Robust Grid‐Based Meshing Algorithm for Embedding Self‐Intersecting Surfaces

Author:

Gagniere S.1,Han Y.1,Chen Y.1,Hyde D.2,Marquez‐Razon A.2,Teran J.3,Fedkiw R.4

Affiliation:

1. University of California Los Angeles Los Angeles California USA

2. Vanderbilt University Nashville Tennessee USA

3. University of California Davis Davis California USA

4. Stanford University Stanford California USA

Abstract

AbstractThe creation of a volumetric mesh representing the interior of an input polygonal mesh is a common requirement in graphics and computational mechanics applications. Most mesh creation techniques assume that the input surface is not self‐intersecting. However, due to numerical and/or user error, input surfaces are commonly self‐intersecting to some degree. The removal of self‐intersection is a burdensome task that complicates workflow and generally slows down the process of creating simulation‐ready digital assets. We present a method for the creation of a volumetric embedding hexahedron mesh from a self‐intersecting input triangle mesh. Our method is designed for efficiency by minimizing use of computationally expensive exact/adaptive precision arithmetic. Although our approach allows for nearly no limit on the degree of self‐intersection in the input surface, our focus is on efficiency in the most common case: many minimal self‐intersections. The embedding hexahedron mesh is created from a uniform background grid and consists of hexahedron elements that are geometrical copies of grid cells. Multiple copies of a single grid cell are used to resolve regions of self‐intersection/overlap. Lastly, we develop a novel topology‐aware embedding mesh coarsening technique to allow for user‐specified mesh resolution as well as a topology‐aware tetrahedralization of the hexahedron mesh.

Publisher

Wiley

Subject

Computer Graphics and Computer-Aided Design

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