Affiliation:
1. Tencent Pixel Lab
2. ShanghaiTech University
Abstract
AbstractNeural Radiance Fields (NeRF) have significantly advanced the generation of highly realistic and expressive 3D scenes. However, the task of editing NeRF, particularly in terms of geometry modification, poses a significant challenge. This issue has obstructed NeRF's wider adoption across various applications. To tackle the problem of efficiently editing neural implicit fields, we introduce Neural Impostor, a hybrid representation incorporating an explicit tetrahedral mesh alongside a multigrid implicit field designated for each tetrahedron within the explicit mesh. Our framework bridges the explicit shape manipulation and the geometric editing of implicit fields by utilizing multigrid barycentric coordinate encoding, thus offering a pragmatic solution to deform, composite, and generate neural implicit fields while maintaining a complex volumetric appearance. Furthermore, we propose a comprehensive pipeline for editing neural implicit fields based on a set of explicit geometric editing operations. We show the robustness and adaptability of our system through diverse examples and experiments, including the editing of both synthetic objects and real captured data. Finally, we demonstrate the authoring process of a hybrid synthetic‐captured object utilizing a variety of editing operations, underlining the transformative potential of Neural Impostor in the field of 3D content creation and manipulation.
Subject
Computer Graphics and Computer-Aided Design
Reference52 articles.
1. Bounding proxies for shape approximation;Calderon S.;ACM Transactions on Graphics (Proc. SIGGRAPH 2017),2017
2. ChenZ. FunkhouserT. A. HedmanP. TagliasacchiA.: Mobilenerf: Exploiting the polygon rasterization pipeline for efficient neural field rendering on mobile architectures.ArXiv abs/2208.00277(2022). 2 3
3. ChongBaoandBangbangYang JunyiZ. HujunB. YindaZ. ZhaopengC. GuofengZ.: Neumesh: Learning disentangled neural mesh-based implicit field for geometry and texture editing. InEuropean Conference on Computer Vision (ECCV)(2022). 2 3
4. ChanE. R. LinC. Z. ChanM. A. NaganoK. PanB. MelloS. D. GalloO. GuibasL. TremblayJ. KhamisS. KarrasT. WetzsteinG.: Efficient geometry-aware 3D generative adversarial networks. InarXiv(2021). 3
5. ChenJ. LyuJ. WangY.-X.: Neuraleditor: Editing neural radiance fields via manipulating point clouds.ArXiv abs/2305.03049(2023). 2 3