Affiliation:
1. Emma Eccles Jones College of Education Utah State University Logan Utah USA
Abstract
AbstractComputational thinking is a necessary skill for the 21st century. While previously examined in computer‐rich settings, researchers are increasingly studying computational thinking in unplugged environments such as board games. Focusing on the African board game Songo, this study shows that computational thinking practices are embedded in Songo board gameplay and interact with the cultural context. The study also reveals a computing practice peculiar to Songo gameplay, songoputation. This paper suggests that researchers can benefit from exploring computational thinking and computing practices beyond board games in western contexts.
Practitioner notesWhat is already known about this topic
Computational thinking can be cultivated in non‐digital environments.
Board games are spaces where computational thinking can be developed.
The relationship between African board games and computational thinking is still unknown.
What this paper adds
African board games such as Songo are spaces where players engage with computational thinking and songoputation
Culture informs computational thinking practices players engaging in when playing Songo.
Computational thinking is not a new practice and should be explored in different culture contexts and settings.
Implications for practice and/or policy
African board games should be used to develop computational thinking skills.
Board games should be used to foster computational thinking skills among students in context with limited access to digital technology.