Games and gamification in business school courses: Experiential education that creates engagement and flow

Author:

Beatty Joy E.1,Chen Yi‐Su2,Klein Barbara D.2

Affiliation:

1. College of Business Eastern Michigan University 900 Oakwood St Ypsilanti MI 48197

2. College of Business University of Michigan—Dearborn 4901 Evergreen Rd Dearborn MI 48128

Publisher

Wiley

Subject

Decision Sciences (miscellaneous),Education,Business, Management and Accounting (miscellaneous)

Reference8 articles.

1. A systematic literature review of empirical evidence on computer games and serious games

2. Gamification in education: A systematic mapping study;Dicheva D.;Educational Technology and Society,2015

Cited by 4 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Learning through playing: appreciating the role of gamification in business management education during and after the COVID-19 pandemic;Journal of Management Development;2023-07-05

2. Tackling the anxiety of learning statistics: The mystery of the red envelope;Decision Sciences Journal of Innovative Education;2023-06-12

3. Ensuring the Innovativeness of Vocational Education: Neuropedagogical Aspect;BRAIN. Broad Research in Artificial Intelligence and Neuroscience;2022-12-21

4. A lesson in Tableau dashboard design: Playing the beer game with a real‐time data connection;Decision Sciences Journal of Innovative Education;2022-06-14

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