The research and evaluation of serious games: Toward a comprehensive methodology
Author:
Publisher
Wiley
Subject
Education
Link
http://onlinelibrary.wiley.com/wol1/doi/10.1111/bjet.12067/fullpdf
Reference150 articles.
1. Use of “serious health games” in health care: a review;Adams;Studies in Health Technology and Informatics,2010
2. The concept of flow in collaborative game-based learning;Admiraal;Computers in Human Behavior,2011
3. Motivational Perspectives on Students’ Responses to Learning in Virtual Learning Environments
4. An investigation of personality types within the HEXACO personality framework;Ashton;Journal of Individual Differences,2009
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