Predatory monetization schemes in video games (e.g. ‘loot boxes’) and internet gaming disorder

Author:

King Daniel L.1ORCID,Delfabbro Paul H.1

Affiliation:

1. School of Psychology; The University of Adelaide; South Australia

Funder

Australian Research Council

Publisher

Wiley

Subject

Psychiatry and Mental health,Medicine (miscellaneous)

Reference18 articles.

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2. Marr M. D. Kaplan K. S. Lewis N. T. U.S. Patent no. 9,789,406 [internet] 17 October 2017 https://www.google.com.au/patents/US9789406 http://www.webcitation.org/709xhtdM8

3. Xue S. Wu M. Kolen J. Aghdaie N. Zaman K. A. Dynamic difficulty adjustment for maximized engagement in digital games 2017 http://papers.www2017.com.au.s3-website-apsoutheast-2.amazonaws.com/companion/p465.pdf http://www.webcitation.org/709xobonn

4. Nettleton J. Chong K. Online social games-the Australian position 2013 http://www.addisonslawyers.com.au/knowledge/assetdoc/1496179efe668027/Online%20Social%20Games%20-%20The%20Australian%20Position.pdf http://www.webcitation.org/709xt4Qfy

5. Factors affecting withdrawal from an escalating conflict: quitting before it's too late;Brockner;J Exp Soc Psychol,1979

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