Shake it or light it! The effects of cueing in desktop‐VR learning environments on search time and learning

Author:

Decker Daniela1ORCID,Merkt Martin1ORCID

Affiliation:

1. Department Teaching, Learning, Counselling German Institute for Adult Education – Leibniz Centre for Lifelong Learning Bonn Germany

Abstract

AbstractBackgroundVirtual reality (VR) offers much potential for learning, but it challenges learners' orientation.ObjectivesThis paper investigates whether it is possible to use light or movement cues to facilitate orientation in a search task in a desktop‐VR environment so that participants can better attend to the learning content presented simultaneously.MethodsIn two pre‐registered online experiments, we investigated the effects of cueing (light and movement) on search time, learning, and several evaluation variables. Participants were asked to find tools in a virtual workshop, while information about the respective tool was narrated. Experiment 1 (N = 60) used a within‐subject design, that is, the objects were alternately highlighted by light, movement or not. For Experiment 2 (N = 159) the narration was substantially shortened, and a between‐subject design was used. Cognitive load and presence were measured additionally.Results and conclusionsIn Experiment 1, only the movement cue decreased search time, indicating automatic guidance of learners' attention. There was no effect of cueing on learning, which may be due to the average search time being substantially shorter than the narration, leaving sufficient time to attend to the narration exclusively. In Experiment 2 search times were significantly faster for both cueing methods, but only the light cue resulted in better learning outcomes, which could be explained by the slightly lower presence in the movement cue condition.ImplicationsResults imply that it is important to develop cues that automatically guide attention without reducing presence.

Publisher

Wiley

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