“All creatures great and small, welcome”: Animating accessible world design

Author:

Rowe Rebecca1

Affiliation:

1. Literature and Languages Department Texas A&M University‐Commerce Commerce Texas USA

Abstract

AbstractUsing four animated texts about anthropomorphic animals—Zootopia (2016), Sing (2016), Sing 2 (2021), and Zootopia+ (2022)—this article explores two related questions: How can animated films featuring cities for anthropomorphic animals rethink accessibility? How is accessibility sustained and/or adapted through continuations as seen in franchises and transmedia storytelling? I argue that the two series I analyze offer two different approaches to accessibility and the maintenance of it, one which works better than the other. This comparison suggests that accessibility needs to be an integral part of world design from the very beginning in order to stay stable over time.

Publisher

Wiley

Reference21 articles.

1. Building Science-Fiction Worlds

2. Cinema as a Worldbuilding Machine in the Digital Era

3. Caulfield Tom.“Okay I was super negative towards Zootopia so I thought I would do a thread of some positive disability visibility. I just fully watched Turning Red and it really was a masterpiece in inclusivity. Again I'm disabled and am looking at it with disability in mind”. X 17 July2022 9:12 p.m. https://twitter.com/TomCaulfield01/status/1548853281815797762.

4. Transmedia World‐Building: The Shadow (1931–Present) and Transformers (1984–Present);Fast Karin;International Journal of Cultural Studies,2017

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