Not so fast: Rethinking the effects of action video games on attentional capacity
Author:
Affiliation:
1. University of Queensland, School of Psychology, St Lucia, Brisbane, Queensland, Australia
Publisher
Informa UK Limited
Subject
General Psychology
Link
https://www.tandfonline.com/doi/pdf/10.1111/j.1742-9536.2011.00001.x
Reference17 articles.
1. Positive and negative compatibility effects
2. The effects of video game playing on attention, memory, and executive control
3. The effects of action video game experience on the time course of inhibition of return and the efficiency of visual search
4. Event-related fMRI studies of episodic encoding and retrieval: Meta-analyses using activation likelihood estimation
Cited by 71 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献
1. The effect of latency, speed and task on remote operation of vehicles;Transportation Research Interdisciplinary Perspectives;2024-07
2. An EEG-based cross-subject interpretable CNN for game player expertise level classification;Expert Systems with Applications;2024-03
3. Addressing the Association Between Action Video Game Playing Experience and Visual Search in Naturalistic Multisensory Scenes;Multisensory Research;2024-02-13
4. Analysis and classification of EEG data when playing video games and relax using EEG biomarkers;AIP Conference Proceedings;2024
5. Much Ado About Little Something: Cognitive Benefits of Brief Action Game Intervention;2024
1.学者识别学者识别
2.学术分析学术分析
3.人才评估人才评估
"同舟云学术"是以全球学者为主线,采集、加工和组织学术论文而形成的新型学术文献查询和分析系统,可以对全球学者进行文献检索和人才价值评估。用户可以通过关注某些学科领域的顶尖人物而持续追踪该领域的学科进展和研究前沿。经过近期的数据扩容,当前同舟云学术共收录了国内外主流学术期刊6万余种,收集的期刊论文及会议论文总量共计约1.5亿篇,并以每天添加12000余篇中外论文的速度递增。我们也可以为用户提供个性化、定制化的学者数据。欢迎来电咨询!咨询电话:010-8811{复制后删除}0370
www.globalauthorid.com
TOP
Copyright © 2019-2024 北京同舟云网络信息技术有限公司 京公网安备11010802033243号 京ICP备18003416号-3