Animation Setup Transfer for 3D Characters

Author:

Avril Quentin1,Ghafourzadeh Donya1,Ramachandran Srinivasan1,Fallahdoust Sahel1,Ribet Sarah1,Dionne Olivier2,de Lasa Martin2,Paquette Eric1

Affiliation:

1. ÉTS de Montréal; Canada

2. Autodesk Inc.

Publisher

Wiley

Subject

Computer Graphics and Computer-Aided Design

Reference34 articles.

1. The space of human body shapes;Allen;ACM Trans. Graph.,2003

2. Lifted bijections for low distortion surface mappings;Aigerman;ACM Trans. Graph.,2014

3. Skeleton extraction by mesh contraction;Au;ACM Trans. Graph.,2008

4. Bronstein A. M. Bronstein M. M. Kimmel R. 103 1168

5. Turning to the masters: motion capturing cartoons;Bregler;ACM Trans. Graph.,2002

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1. Deep fusible skinning of animation sequences;The Visual Computer;2023-11-06

2. Facial Auto Rigging from 4D Expressions via Skinning Decomposition;Proceedings of the 31st ACM International Conference on Multimedia;2023-10-26

3. Zero-shot Pose Transfer for Unrigged Stylized 3D Characters;2023 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR);2023-06

4. Morig: Motion-Aware Rigging of Character Meshes from Point Clouds;SIGGRAPH Asia 2022 Conference Papers;2022-11-29

5. Skeleton-Free Pose Transfer for Stylized 3D Characters;Lecture Notes in Computer Science;2022

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