Fast Insertion-Based Optimization of Bounding Volume Hierarchies

Author:

Bittner Jiří,Hapala Michal,Havran Vlastimil

Publisher

Wiley

Subject

Computer Graphics and Computer-Aided Design

Reference36 articles.

1. Understanding the efficiency of ray traversal on GPUs;Aila;Proceedings of the Conference on High-Performance Graphics (HPG’09),2009

2. Shallow bounding volume hierarchies for fast SIMD ray tracing of incoherent rays;Dammertz;Computer Graphics Forum 27,2008

3. Early split clipping for bounding volume hierarchies early split clipping for bounding volume hierarchies;Ernst;IEEE Symposium on Interactive Ray Tracing (RT’2007),2007

4. Simpler and faster HLBVH with work queues;Garanzha;Proceedings of the ACM SIGGRAPH Symposium on High Performance Graphics (HPG’11),2011

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