INDIRECT NETWORK EFFECTS AND THE PRODUCT CYCLE: VIDEO GAMES IN THE U.S., 1994-2002*
Author:
Publisher
Wiley
Subject
Economics and Econometrics,General Business, Management and Accounting,Accounting
Link
http://onlinelibrary.wiley.com/wol1/doi/10.1111/j.1467-6451.2005.00268.x/fullpdf
Reference19 articles.
1. Network effects and competition: an empirical analysis of the home video game industry
2. Estimating Discrete-Choice Models of Product Differentiation
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