Beyond the dawn of virtualized learning environments: A comparative study of video and augmented reality information delivery on student engagement and knowledge retention

Author:

Geana Mugur V.1ORCID,Cernusca Dan2ORCID,Liu Pan3ORCID

Affiliation:

1. Center for Excellence in Health Communication to Underserved Populations, School of Journalism and Mass Communications University of Kansas Lawrence Kansas USA

2. School of Pharmacy North Dakota State University Fargo North Dakota USA

3. Department of Media, Design, and Communication Marian University Indianapolis Indiana USA

Abstract

AbstractBackgroundEducation is, after gaming, the second largest sector embracing augmented reality (AR) at an accelerated pace, yet studies on AR's potential as an efficient learning environment had mixed results.ObjectivesThis study's primary objective is to test students' interaction with graphical 3D elements in AR and its impact on information retention. The second objective is to compare information retention from AR engagement with information retention from exposure to identical 3D content delivered via instructional video. Finally, the third objective explores students' perceptions of AR as a learning environment.MethodsSixty‐five college students participated in a two‐arm experiment followed by semi‐structured interviews.Results and ConclusionAR can efficiently deliver a meaningful learning experience and promotes information retention. Nevertheless, AR's interactive features and novelty may distract learners while they engage with the virtual environment. Objective data obtained through eye tracking and video monitoring showed similar levels of engagement with a 3D model for both environments. While both AR and video groups showed significant knowledge gain from pre to post‐intervention, the video format was overall significantly more effective than AR in increasing topic‐related information retention. However, participants preferred the AR learning environment significantly more than the video.TakeawaysAlthough effective, AR is still a distracting instructional environment. Designing learning experiences tailored explicitly for AR environments requires additional research to ensure its successful deployment as a learning tool.

Publisher

Wiley

Subject

Computer Science Applications,Education

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4. Virtual reality, augmented reality and mixed reality‐trends in pedagogy;Călin R.‐A.;Social Sciences and Education Research Review,2018

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