Virtual reality exercise programs ameliorate frailty and fall risks in older adults: A meta‐analysis

Author:

Lee Yueh‐Hua1,Lin Chueh‐Ho23ORCID,Wu Wan‐Ru4ORCID,Chiu Hsiao‐Yean1567ORCID,Huang Hui‐Chuan1ORCID

Affiliation:

1. School of Nursing, College of Nursing Taipei Medical University Taipei City Taiwan

2. International Ph.D. Program in Gerontology and Long‐Term Care Taipei Medical University Taipei City Taiwan

3. Research Center in Nursing Clinical Practice, Wan Fang Hospital Taipei Medical University Taipei City Taiwan

4. Department of Nursing, College of Medicine Tzu Chi University Hualien Taiwan

5. Department of Nursing Taipei Medical University Hospital Taipei City Taiwan

6. Research Center of Sleep Medicine, College of Medicine Taipei Medical University Taipei City Taiwan

7. Research Center of Sleep Medicine Taipei Medical University Hospital Taipei City Taiwan

Abstract

AbstractBackgroundVirtual reality (VR) technology constitutes a promising rehabilitation strategy, but its effect on frailty in older adults remains inconclusive. This study examined the effects of interactive VR training programs on lower‐limb muscle strength, walking speed, balance, and fall risks in older adults with frailty.MethodsVarious electronic databases comprising PubMed, the Cumulative Index to Nursing and Allied Health Literature, the Cochrane Library, Embase, the Chinese Electronic Periodical Service, the Chinese National Knowledge Infrastructure, and gray literature were searched from their inception through December 31, 2022 for relevant studies. Randomized controlled trials that examined the effects of interactive VR training programs on lower‐limb muscle strength, balance, walking speed, and fall risks as measured by validated scales or methods. in older adults aged 65 years and older with frailty were included. A random‐effects model was employed to examine the overall effect size, and the trim‐and‐fill method was adopted to examine publication bias.ResultsFor those studies that defined frailty using fall risks, substantial evidence demonstrated that interactive VR training interventions increased lower‐limb muscle strength (Hedges' g = 0.35, p = 0.015), walking speed (Hedges' g = 0.29, p = 0.003), balance (Hedges' g = 0.62, p = 0.011), and fall risks (Hedges' g = −0.61, p < 0.001). Studies that defined frailty in accordance with the Fried frailty phenotype criteria indicated that interactive VR training interventions only increased walking speed (Hedges' g = 0.28, p = 0.023) and balance (Hedges' g = 0.27, p = 0.049).ConclusionsInteractive VR training programs may benefit older adults with frailty with respect to walking speed and balance. More studies with good study quality are required to validate the effects of interactive VR exercise training on these frailty‐related parameters in older adults.

Funder

Ministry of Science and Technology, Taiwan

Publisher

Wiley

Subject

Geriatrics and Gerontology

同舟云学术

1.学者识别学者识别

2.学术分析学术分析

3.人才评估人才评估

"同舟云学术"是以全球学者为主线,采集、加工和组织学术论文而形成的新型学术文献查询和分析系统,可以对全球学者进行文献检索和人才价值评估。用户可以通过关注某些学科领域的顶尖人物而持续追踪该领域的学科进展和研究前沿。经过近期的数据扩容,当前同舟云学术共收录了国内外主流学术期刊6万余种,收集的期刊论文及会议论文总量共计约1.5亿篇,并以每天添加12000余篇中外论文的速度递增。我们也可以为用户提供个性化、定制化的学者数据。欢迎来电咨询!咨询电话:010-8811{复制后删除}0370

www.globalauthorid.com

TOP

Copyright © 2019-2024 北京同舟云网络信息技术有限公司
京公网安备11010802033243号  京ICP备18003416号-3