Mediated Messages: Gender, Class, and Cosmos in Home Video Games
Author:
Publisher
Wiley
Subject
Literature and Literary Theory,Arts and Humanities (miscellaneous),History
Link
http://onlinelibrary.wiley.com/wol1/doi/10.1111/j.0022-3840.1993.845217931.x/fullpdf
Reference48 articles.
1. Affect of the Game Player: Short-Term Effects of Highly and Mildly Aggressive Video Games;Anderson;Personality and Social Psychology Bulletin,1986
2. Asimov , Isaac Video Games Are Dead: Long Live the Supergames of Tomorrow Video Review May 1983
3. Adolescents and Microcomputers: Sex Differences, Proxemics, Task and Stimulus Variables;Braun;Journal of Psychology,1986
4. The Effects of Prosocial and Aggressive Video Games on Children's Donating and Helping;Chambers;Journal of Genetic Psychology,Dec. 1987
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