Coupling 3D Liquid Simulation with 2D Wave Propagation for Large Scale Water Surface Animation Using the Equivalent Sources Method

Author:

Schreck Camille12,Wojtan Chris1

Affiliation:

1. IST Austria

2. Université de Lorraine, CNRS, Inria LORIA France

Publisher

Wiley

Subject

Computer Graphics and Computer-Aided Design

Reference50 articles.

1. Airy George Biddell. “Tides and waves”. (1841) 2 3.

2. Highly adaptive liquid simulations on tetrahedral meshes

3. Tracking surfaces with evolving topology.;Bojsen-Hansen Morten;ACM Trans. Graph.,2012

4. FLIP: A method for adaptively zoned, particle-in-cell calculations of fluid flows in two dimensions

5. Fluid Simulation for Computer Graphics

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1. Generalizing Shallow Water Simulations with Dispersive Surface Waves;ACM Transactions on Graphics;2023-07-26

2. Animation Video Production System Based on Three Dimensional Vision Sensor Network;2022 4th International Academic Exchange Conference on Science and Technology Innovation (IAECST);2022-12-09

3. Computer-aided three-dimensional animation design and enhancement based on spatial variation and convolution algorithm;Journal of Electronic Imaging;2022-08-31

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