Supervised dichoptic gaming versus monitored occlusion therapy for childhood amblyopia: Effectiveness and efficiency

Author:

Kadhum Aveen1ORCID,Tan Emily T. C.1,Fronius Maria2,Baart S. J.3,Levi Dennis M.4,Joosse Maurits V.5,Simonsz Huibert J.1ORCID,Loudon Sjoukje E.1

Affiliation:

1. Department of Ophthalmology Erasmus University Medical Center Rotterdam The Netherlands

2. Department of Ophthalmology, Child Vision Research Unit Goethe University Frankfurt am Main Germany

3. Department of Clinical Epidemiology Erasmus University Medical Center Rotterdam The Netherlands

4. Berkeley, Herbert Wertheim School of Optometry and Vision Science, and Helen Wills Neuroscience Institute University of California Berkeley California USA

5. Department of Ophthalmology, Haaglanden Medical Center (HMC) Westeinde Hospital The Hague The Netherlands

Abstract

AbstractPurposeTo compare the effectiveness and efficiency of supervised dichoptic action‐videogame play to occlusion therapy in children with amblyopia.MethodsNewly diagnosed children with amblyopia aged 4–12 years were recruited, excluding strabismus >30PD. After 16 weeks of refractive adaptation children were randomized to gaming 1 h/week supervised by the researcher, or electronically monitored occlusion 2 h/day. The gaming group played a dichoptic action‐videogame using virtual reality goggles, which included the task of catching a snowflake presented intermittently to the amblyopic eye. Contrast for the fellow eye was self‐adjusted until 2 identical images were perceived. The primary outcome was visual acuity (VA) change from baseline to 24 weeks.ResultsWe recruited 96 children, 29 declined and 2 were excluded for language or legal issues. After refractive adaptation, 24 of the remaining 65 no longer met the inclusion criteria for amblyopia, and 8 dropped out. Of 16 children treated with gaming, 7 (6.7 years) completed treatment, whereas 9 younger children (5.3 years) did not. Of 17 treated with occlusion, 14 (5.1 years) completed treatment and 3 (4.5 years) did not. Of 5 children with small‐angle strabismus, 3 treated with occlusion completed treatment and 2 treated with gaming did not. Median VA improved by 0.30 logMAR (IQR 0.20–0.40) after gaming, 0.20 logMAR (0.00–0.30) after occlusion (p = 0.823). Treatment efficiency was 1.25 logMAR/100 h (range 0.42–2.08) with gaming, 0.08 (−0.19–0.68) with occlusion (p < 0.001).ConclusionDichoptic gaming seems a viable alternative for older children with refractive amblyopia after glasses adaptation. Treatment efficiency with gaming under continuous supervision was 15 times higher than with occlusion at home.

Funder

ODAS Stichting

Stichting Lijf en Leven

Stichting Steunfonds Uitzicht

Publisher

Wiley

Subject

Ophthalmology,General Medicine

Cited by 5 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

同舟云学术

1.学者识别学者识别

2.学术分析学术分析

3.人才评估人才评估

"同舟云学术"是以全球学者为主线,采集、加工和组织学术论文而形成的新型学术文献查询和分析系统,可以对全球学者进行文献检索和人才价值评估。用户可以通过关注某些学科领域的顶尖人物而持续追踪该领域的学科进展和研究前沿。经过近期的数据扩容,当前同舟云学术共收录了国内外主流学术期刊6万余种,收集的期刊论文及会议论文总量共计约1.5亿篇,并以每天添加12000余篇中外论文的速度递增。我们也可以为用户提供个性化、定制化的学者数据。欢迎来电咨询!咨询电话:010-8811{复制后删除}0370

www.globalauthorid.com

TOP

Copyright © 2019-2024 北京同舟云网络信息技术有限公司
京公网安备11010802033243号  京ICP备18003416号-3