Author:
Hašan Miloš,Velázquez-Armendáriz Edgar,Pellacini Fabio,Bala Kavita
Subject
Computer Graphics and Computer-Aided Design
Reference25 articles.
1. Bun05 Bunnell M. : Dynamic ambient occlusion and indirect lighting. GPU Gems 2: Programming Techniques for High-Performance Graphics and General-Purpose Computation (2005).
2. BWG03 Bala K. , Walter B. J. , Greenberg D. P. : Combining edges and points for interactive high-quality rendering. Proceedings of ACM SIGGRAPH (2003), 631-640.
3. DBMS02 Dmitriev K. , Brabec S. , Myszkowski K. , Seidel H.-P. : Interactive global illumination using selective photon tracing. Proceedings of the 13th Eurographics workshop on Rendering (2002), 25-36.
4. dlVKKR02 de la Vega W. F. , Karpinski M. , Kenyon C. , Rabani Y. : Polynomial time approximation schemes for metric min-sum clustering. Electronic Colloquium on Computational Complexity (ECCC), 025 (2002).
5. DS97 Drettakis G. , Sillion F. X. : Interactive update of global illumination using a line-space hierarchy. Proceedings of ACM SIGGRAPH (1997), 57-64.
Cited by
24 articles.
订阅此论文施引文献
订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献
1. Learning to cluster for rendering with many lights;ACM Transactions on Graphics;2021-12
2. Spiral-spectral fluid simulation;ACM Transactions on Graphics;2021-12
3. Stochastic Lightcuts for Sampling Many Lights;IEEE Transactions on Visualization and Computer Graphics;2021-10-01
4. Foveated Instant Radiosity;2020 IEEE International Symposium on Mixed and Augmented Reality (ISMAR);2020-11
5. Real-Time Stochastic Lightcuts;Proceedings of the ACM on Computer Graphics and Interactive Techniques;2020-04-18