Fragment-Parallel Composite and Filter

Author:

Patney Anjul,Tzeng Stanley,Owens John D.

Publisher

Wiley

Subject

Computer Graphics and Computer-Aided Design

Reference18 articles.

1. Multi-fragment effects on the GPU using the k-buffer

2. Carpenter L. The A-buffer, an antialiased hidden surface method Computer Graphics (Proceedings of SIGGRAPH 84) July 1984 103 108

3. Enderton E. Sintorn E. Shirley P. Luebke D. Stochastic transparency Proceedings of the 2010 Symposium on Interactive 3D Graphics and Games 2010 157 164

4. Everitt C. Interactive Order-Independent Transparency May 2001 http://developer.nvidia.com/object/Interactive_Order_Transparency.html

5. Gruen H. Thibieroz N. OIT and indirect illumination using DX11 linked lists Proceedings of Game Developers Conference 2010 Mar. 2010 http://developer.amd.com/gpu_assets/OITandIndirectI11uminationusingDX11LinkedLists_forweb.ppsx

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