Time‐Warped Foveated Rendering for Virtual Reality Headsets

Author:

Franke Linus1,Fink Laura1,Martschinke Jana1,Selgrad Kai2,Stamminger Marc1

Affiliation:

1. Computer Graphics Group University of Erlangen‐Nuremberg Germany

2. OTH Regensburg Germany

Publisher

Wiley

Subject

Computer Graphics and Computer-Aided Design

Reference53 articles.

1. Physiology of the eye;Adler F. H.;Academic Medicine 40,1965

2. Latency requirements for foveated rendering in virtual reality;Albert R.;ACM Transactions on Applied Perception (TAP) 14,2017

3. [Bho18] BhondeS.: NVIDIA Developer Blog: Turing Variable Rate Shading in VRWorks 2018.https://devblogs.nvidia.com/turing-variable-rate-shading-vrworks/.

4. Iterative Image Warping

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