1. Physiology of the eye;Adler F. H.;Academic Medicine 40,1965
2. Latency requirements for foveated rendering in virtual reality;Albert R.;ACM Transactions on Applied Perception (TAP) 14,2017
3. [Bho18] BhondeS.: NVIDIA Developer Blog: Turing Variable Rate Shading in VRWorks 2018.https://devblogs.nvidia.com/turing-variable-rate-shading-vrworks/.
4. Iterative Image Warping