Constructing Intelligent Behaviors: Application of Manifold Learning Methods to Video Game
Author:
Publisher
Institute of Electrical Engineers of Japan (IEE Japan)
Subject
Electrical and Electronic Engineering
Link
https://www.jstage.jst.go.jp/article/ieejjournal/133/6/133_356/_pdf
Reference14 articles.
1. (3) N. Baba, and H. Handa : “COMMONS GAME Made More Exciting by an Intelligent Utilization of the Two Evolutionary Algorithms”, Advanced Intelligent Paradigms in Computer Games, pp. 1-16 (2007)
2. (4) S. Karakovskiy, and J. Togelius : “The Mario AI Benchmark and Competitions”, IEEE Trans. Computational Intelligence and AI in Games, Vol. 4, No. 1, pp. 55-67 (2012)
3. (5) S. M. Lucas : “Ms Pac-Man versus ghost-team competition”, CD-ROM Proc. IEEE Symposium on Computational Intelligence and Games 2009 (2009)
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