Author:
Dumilah Retno,Rahayu Endang Mastuti
Abstract
The objective of this research was to describe the application of using crossword puzzle game on teaching vocabulary in Covid-19 pandemic era. The subject from one class VIII-B in academic year 2020/2021 of Junior High School students from SMPN 22 Surabaya. This research used descriptive quantitative research method. The researcher used participant observation to collected data by observing the ongoing activities and questionnaire to know the opinion and the impression of the students about online vocabulary learning by using crossword puzzle game. The result of participant observation was analyzed in the form of descriptive quantitative and the result of questionnaire was analyzed in the form of percentage. The result of the observation by collaborator showed that almost all of the activity were finshed well. Furthermore, the result of the questionnaire showed there were 61% students chose strongly agree, it meant by using crossword puzzle game, learning vocabulary became easier to understand. Then 34% chose agree, it meant by using crossword puzzle game, learning vocabulary became easier to understand. From the result, it can be concluded that crossword puzzle game could make the learning teaching and learning process became more fun and enjoyable.
Publisher
UIN Prof. K.H. Saifuddin Zuhri