Author:
Barker Joyce,Brinkman Linda,Deardorff Meredyth
Cited by
11 articles.
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1. Clinical Use of Video Games;Advanced Methodologies and Technologies in Media and Communications;2019
2. Clinical Use of Video Games;Encyclopedia of Information Science and Technology, Fourth Edition;2018
3. The effect of a persuasive social impact game on affective learning and attitude;Computers in Human Behavior;2015-04
4. Using a Digital Game for Training Desirable Behavior in Cognitive–Behavioral Therapy of Burnout Syndrome: A Controlled Study;Cyberpsychology, Behavior, and Social Networking;2015-02
5. Spent;Proceedings of the SIGCHI Conference on Human Factors in Computing Systems;2014-04-26