1. Afrilyasanti, R., & Cahyono, B. Y. (2022). Gamification as a helping hand for students’ learning adaptation due to covid-19 pandemic. The Journal of AsiaTEFL, 19(4), 1301–1310. https://doi.org/10.18823/asiatefl.2022.19.4.11.1301.
2. Amaya-Díaz, I. Y., & Bajaña-Zajia, J. X. (2020). The use of gamification to enhance the English as a foreign language. Polo Del Conocimiento, 5(3), 865–881.
3. Bervell, B., & Arkorful, V. (2020). LMS-enabled blended learning utilization in distance tertiary education: establishing the relationships among facilitating conditions, voluntariness of use and use behaviour. International Journal of Educational Technology in Higher Education, 17(1). https://doi.org/10.1186/s41239-020-0183-9.
4. Bobkina, J. & Romero, E. D. (2023). Towards a quality standardized technological education in Spain: A case study with EFL preservice teachers. Journal of Research in Applied Linguistics, 14(2), 55-66. https://doi.org/10.22055/RALS.2023.43480.3035.
5. Cahyono, B. Y., Ardi, P., Siwa, Y. N., Sari, R., & Gestanti, R. A. (2023). EFL teachers’ technological pedagogical knowledge (TPK) and ecological agency in responding to the differentiated learning policy in Indonesia. Journal of Research in Applied Linguistics, 14(2), 84- 100. https://doi.org/10.22055/RALS.2023.44055.3081.