Terrain Streaming for Real-Time Vehicle Dynamics

Author:

Brudnak Mark1

Affiliation:

1. US Army DEVCOM GVSC

Abstract

<div class="section abstract"><div class="htmlview paragraph">This paper describes an approach to integrating high-fidelity vehicle dynamics with a high-fidelity gaming engine, specifically with respect to terrain. The work is motivated by the experimental need to have both high-fidelity visual content with high-fidelity vehicle dynamics to drive a motion base simulator. To utilize a single source of terrain information, the problem requires the just-in-time sharing of terrain content between the gaming engine and the dynamics model. The solution is implemented as a client-server with the gaming engine acting as a stateless server and the dynamics acting as the client. The client is designed to actively maintain a locally cashed terrain grid around the vehicle and actively refresh it by polling the server in an on-demand mode of operation. The paper discusses the overall architecture, the protocol, the server, and the client designs. A practical implementation is described and shown to effectively function in real-time. The benefit of the server architecture is demonstrated through an automated scanning client implemented in Python. Design decisions are discussed throughout.</div></div>

Publisher

SAE International

Reference13 articles.

1. Tierney , T. A Perspective on GVSC Crewstation Development and Addressing Future Ground Combat Vehicle Needs Proceedings of the Ground Vehicle Systems Engineering and Technology Symposium (GVSETS) Novi 2023

2. Brudnak , J.B. , Pozolo , M. , Paul , J.V. , Mohammad , S. et al. Soldier/Hardware-in-the-Loop Simulation-Based Combat Vehicle Duty Cycle Measurement: Duty Cycle Experiment 2 Spring 2007 Simulation Interoperability Workshop (SIW) Orlando 2007

3. Brudnak , M. , Pozolo , M. , Meldrum , A.M. , Mortsfield , T. et al. Virtual Combat Vehicle Experimentation for Duty Cycle Measurement Journal of Commercial Vehicles 1 1 2008 54 70

4. Kuhl , J. , Evans , D. , Papelis , Y. , Romano , R. et al. The Iowa Driving Simulator: An Immersive Research Environment Computer 28 7 1995 35 41

5. Ruffner , W.J. , McDowell , K. , Paul , J.V. , Zywiol , J.H. et al. Assessing the Validity of the Ride Motion Simulator for a Remote Vehicle Control Task Proceedings of the Human Factors and Ergonomics Society Annual Meeting 2005

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