Random number-based Brownian motion and practical examples of its implementing in high school computer science lessons

Author:

Paksi Dávid,Annuš Norbert,Štempeľová Iveta,Dancsa Daniel

Abstract

Brownian motion is defined in many literature sources as the random motion of microscopic particles in a liquid or gaseous medium. The cause of this motion has long been unknown. The explanation of Brownian motion is that molecules in solution are constantly colliding due to thermal motion and these are random. Over time, this motion has also become the basis for many problems and practical exercises in the natural sciences and has become popular in computer science. Brownian motion simulation and its variations have many positive features. They not only allow the understanding of natural phenomena but especially allow the understanding of random processes. In the classroom, we can practice generating random numbers (e.g. using our own random number generator and testing it), creating various commonly occurring phenomena with a random character (the shape of lightning, a drop running down glass, the formation of copper crystals or a snowflake), or even linking them to statistics (statistical evaluation of the results of work). The tasks presented in our paper are designed for two-dimensional simulations. However, the same procedures are also well applicable to three-dimensional simulations. This can be an assignment for students, for example, for a midterm project. In this way, we can also use Brownian motion for project-based learning and contribute to collaborative teamwork. 

Publisher

All Sciences Proceedings

Reference23 articles.

1. Takáč, O. MODELLEZÉS ÉS SZIMULÁCIÓ, Komárno: J. Selye University, 2017.

2. Takáč O, Végh L. USAGE OF UAVS IN THE PROTECTION OF CULTURAL HERITAGE IN THE TEACHING OF COMPUTER SCIENCE. In: INTED2021 Proceedings. 15th International Technology, Education and Development Conference. IATED; 8-9 March, 2021 2021:9987-9992. doi:10.21125/inted.2021.2084

3. Czakóová, K. MICROWORLD ENVIRONMENT OF SMALL LANGUAGE AS „LIVING LABORATORY” FOR DEVELOPING EDUCATIONAL GAMES AND APPLICATIONS. In. Proceedings of the 13th International Scientific Conference „eLearning and Software for Education“ : Could technology support learning efficiency? Volume 1, DOI: 10.12753/2066-026X-17-042, 2017/1, p. 286-291. Bucharest : “CAROL I” National Defence University Publishing House, 2017. ISSN 2066-026X ISSN-L, 2066-026X, ISSN CD 2343 – 7669.

4. Udvaros J, Takáč O. DEVELOPING COMPUTATIONAL THINKING BY MICROCONTROLLERS. In: ICERI2020 Proceedings. 13th annual International Conference of Education, Research and Innovation. IATED; 9-10 November, 2020 2020:6877-6882. doi:10.21125/iceri.2020.1474

5. Czakóová, K. GAME-BASED PROGRAMMING IN PRIMARY SCHOOL INFORMATICS. In. INTED 2021 : Proceedings of the 15th International Technology, Education and Development Conference. DOI: 10.21125/inted.2021.1134 , p. 5627-5632, Valencia : IATED Academy, 2021. ISBN 978-84-09-27666-0. ISSN 2340-1079.

同舟云学术

1.学者识别学者识别

2.学术分析学术分析

3.人才评估人才评估

"同舟云学术"是以全球学者为主线,采集、加工和组织学术论文而形成的新型学术文献查询和分析系统,可以对全球学者进行文献检索和人才价值评估。用户可以通过关注某些学科领域的顶尖人物而持续追踪该领域的学科进展和研究前沿。经过近期的数据扩容,当前同舟云学术共收录了国内外主流学术期刊6万余种,收集的期刊论文及会议论文总量共计约1.5亿篇,并以每天添加12000余篇中外论文的速度递增。我们也可以为用户提供个性化、定制化的学者数据。欢迎来电咨询!咨询电话:010-8811{复制后删除}0370

www.globalauthorid.com

TOP

Copyright © 2019-2024 北京同舟云网络信息技术有限公司
京公网安备11010802033243号  京ICP备18003416号-3