World Maps Conversions for 3D Mobile Games Working in Real-Time Environment
Author:
Affiliation:
1. Białystok University of Technology, Poland
Publisher
University of Gdańsk
Reference17 articles.
1. 1. Rantanen, T., Julin, A., Virtanen, J.-P., Hyyppä, H., Vaaja M.T.: Open Geospatial Data Integration in Game Engine for Urban Digital Twin Applications. ISPRS International Journal of Geo-Information 12(8), 310 (2023)
2. 2. Schleich, B., Anwer, N., Mathieu, L., Wartzack, S.: Shaping the digital twin for design and production engineering. CIRP Ann. 2017, vol. 66, pp. 141-144 (2017)
3. 3. Varinlioglu, G., Sepehr, V.A., Eshaghi, S., Balaban, O., Nagakura, T.: GIS-Based Educational Game Through Low-Cost Virtual Tour Experience - Khan Game. In: Proc. of the 27th CAADRIA Conference, Sydney, 9-15 April 2022, pp. 69-78 (2022)
4. 4. Ionescu, G., Valmaseda, J.M.D., Deriaz, M.: GeoGuild: Location-Based Framework for Mobile Games. In: International Conference on Cloud and Green Computing, pp. 261-265 (2013)
5. 5. Predescu, A., Mocanu, M., Chiru, C.: A case study of mobile games design with a real-world component based on Google Maps and Unity. 13th International Conference on Electronics, Computers and Artificial Intelligence (ECAI), Pitesti, Romania, pp. 1-6 (2021)
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