The Digital Imperative: Making the Case for a 21st-Century Pedagogy

Author:

Clark J. Elizabeth

Publisher

Elsevier BV

Subject

Linguistics and Language,Education,Language and Linguistics,General Computer Science

Reference17 articles.

1. Cultural software: A theory of ideology;Balkin,1998

2. The public domain: Enclosing the commons of the mind (xv);Boyle,2008

3. Center for Digital Storytelling. (n.d.). Retrieved from http://www.storycenter.org

4. Colby, Richard, & Colby, Rebekah. (Eds.) (2008). Reading games: Composition, literacy, and video gaming. Computers and Composition Online. Retrieved from http://www.bgsu.edu/cconline/gaming_issue_2008/ed_welcome_gaming_2008.htm

5. DigiRhet.org. (2006). Teaching digital rhetoric: Community, critical engagement, and application. Pedagogy: Critical approaches to teaching literature, language, composition, and culture, 6(2), 231–259. Retrieved from Project Muse

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