1. Convergences: message/method/medium;Atwan,2005
2. Chaplin, Heather. (2007, January 28). Video game tests the limits. The limits win. NY Times (Electronic version).
3. Television culture;Fiske,1987
4. What video games have to teach us about learning and literacy;Gee,2004
5. Everything bad is good for you: how today's popular culture is actually making us smarter;Johnson,2006