1. Doors and perception: Fiction vs. simulation in games;Aarseth;Intermédialités: histoire et théorie des arts, des lettres et des techniques/Intermediality: History and Theory of the Arts, Literature and Technologies,2007
2. A narrative theory of games;Aarseth,2012
3. Fundamentals of game design;Adams,2010
4. Physiological differentiation of emotional states;Arnold;Psychological Review,1945
5. An excitatory theory of emotion;Arnold,1950