The effect of gaming on accommodative and vergence facilities after exposure to virtual reality head-mounted display

Author:

Munsamy Alvin J.,Paruk Husna,Gopichunder Bronwyn,Luggya Anela,Majola Thembekile,Khulu Sneliswa

Funder

DRILL,

Publisher

Elsevier BV

Subject

Optometry

Reference22 articles.

1. 7 ways the 4IR Can De-stress the Planet | World Economic Forum [Internet];Herweijer,2017

2. Arcades seek to take virtual reality gaming mainstream;Yeo;PhysOrg,2018

3. Virtual reality (VR) [internet]. Europe;Statista,2018

4. AR Headset Prevalence is Still a Few Years Out as Commercial Applications Slowly Build Momentum, Says IDC | Business Wire [Internet]. Business Wire. 2018 [cited 2019 Mar 13]. p. 1. Available from: https://www.businesswire.com/news/home/20180920005245/en.

5. Virtual reality;Martin,2018

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