1. A learning machine, part I;Friedberg;IBM J. Res. Develop.,1958
2. A learning machine, part II;Friedberg;IBM J. Res. Develop.,1959
3. A new machine learning technique applied to the game of checkers;Griffith;Massachusetts Inst. of Technol. Project MAC Artificial Intelligence Memo 94,1966
4. Lees' Guide to the Game of Draughts or Checkers;Lees,1931
5. Experiments with the adaptive graph traverser;Michie,1970