1. Rulebound unruliness;March;Environment and Planning. B, Planning and Design,1996
2. Games in early design education: playing with metaphor;Woodbury,2001
3. A parametric strategy for freeform glass structures using quadrilateral planar facets;Glymph,2002
4. Tartan worlds: a generative symbol grammar system;Woodbury,1992
5. Types and instances: a paradigm for teaching design with computers;Madrazo;Design Studies,1999