A Serious Game for Developing Computational Thinking and Learning Introductory Computer Programming

Author:

Kazimoglu Cagin,Kiernan Mary,Bacon Liz,Mackinnon Lachlan

Publisher

Elsevier BV

Subject

General Medicine

Reference29 articles.

1. Adobe Flash CS5, (2010). Industry-leading authoring environment for producing expressive interactive content. Retrieved 10 December 2011, from http://www.adobe.com/products/flash.html.

2. Ali, A., & Shubra, C. (2010). Efforts to Reverse the Trend of Enrollment Decline in Computer Science Programs. Issues in Informing Science and Information Technology, 7, 16.

3. Ater-Kranov, A., Bryant, R., Orr, G., Wallace, S., & Zhang, M. (2010). Developing a community definition and teaching modules for computational thinking: accomplishments and challenges. Paper presented at the Proceedings of the 2010 ACM conference on Information technology education.

4. Barnes, T., Richter, H., Powell, E., Chaffin, A., & Godwin, A. (2007). Game2Learn: building CS1 learning games for retention. SIGCSE Bull., 39(3), 121-125.

5. Bennedsen, J., & Carpersen, M.E. (2008). Exposing the Programming Process. In Reflection on the Theory of Programming: Methods and Implementation, Bennedsen, J., Carpersen, M.E., Kolling, M. Eds. Springer, Verlag 6-16.

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