1. 7 things you should know about augmented reality. EDUCAUSE http://www.educause.edu/ELI/7ThingsYouShouldKnowAboutAugme/156810.
2. Allen, D. (1996) Knowledge,politics,culture and gender:A discoursive perspective Canadian Journal of Nursing Research 28(1), 95-102.
3. Annetta, L.A., Klesath, M., & Holmes, S. (2008). V-learning: How gaming and avatars are engaging online students. Innovate 4(3). Retrieved from http://innovateonline.info/index.php?view=article&id=485.
4. Barkley, E., Cross, P., & Major, C.H. (2004). Collaborative learning techniques: A handbook for college faculty. San Francisco, CA: Jossey-Bass.
5. Bartle, R.A. (2004). Designing virtual worlds. Indianapolis, IN: New Riders.