Computer Games: Implementation into Teaching and Learning

Author:

Ahmad Ibrahim,Jaafar Azizah

Publisher

Elsevier BV

Subject

General Medicine

Reference15 articles.

1. Baranauskas, M., Neto, N., & Borges, M. (1999). Learning at work through a multi-user synchronous simulation game. Proceeding of the PEG’99 Comference. Exeter. UK.

2. Bokyeong Kim, Hyungsung Park, Youngkyun Baek. (2009). Notjust fun, but serious strategies: Using meta-congnitive strategies in game-based learning. Computer & Education Journal Bil 52. 800-810.

3. Druckman, D. (1995). The Educatinaol Effectiveness of Interactive Games Simulation and gaming across disciplines and cultures: ISAGA at a watershed, Thousand Oaks: Sage, 178-187.

4. Fenggeng Ke (2008). A case study of computer gaming for math: Engaged Learning from gameplay. Computer & Education Journal Bil 51. 1609-1620.

5. Garris, R., Ahlers, R. and Driskell, J.E. (2002). Games, motivation and learning, simulation & gaming: An Interdisciplinary Journal Practice and Research. Vol 33, No. 4. Dec 2002.

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