1. The ideal elf: Identity exploration in World of Warcraft;Bessiere;CyberPsychology&Behavior,2007
2. Les jeux et les hommes (Man, play, and games);Caillois,1958
3. Educational computer use in leisure contexts: A phenomenological study of adolescents’ experiences at Internet cafés;Cilesiz;American EducationalResearch Journal,2009
4. Flow: The psychology of optimal experience;Csikszentmihalyi,1991
5. Creativity flow and the psychology of discovery and invention;Csikszentmihalyi,1996