Development of a novel optimization tool for electron linacs inspired by artificial intelligence techniques in video games

Author:

Meier E.,Biedron S.G.,LeBlanc G.,Morgan M.J.

Publisher

Elsevier BV

Subject

Instrumentation,Nuclear and High Energy Physics

Reference12 articles.

1. Real-Time Neuroevolution in the NERO Video Game

2. Artificial Neural Networks for Modelling and Control of Non-Linear Systems;Suykens,1997

3. Development of a combined feed forward-feedback system for an electron Linac

4. K.O. Stanley, R. Miikkulainen, Efficient reinforcement learning through evolving neural network topologies, in: Proceedings of the Genetic and Evolutionary Computation Conference (GECCO-2002), vol. 9, 2002.

5. K.O. Stanley, Evolving neural network agents in the NERO video game, in: Proceedings of the IEEE 2005 Symposium on Computational Intelligence and Games, 2005, pp. 182–189.

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1. Advanced controls for light sources;SPIE Proceedings;2016-09-16

2. Neural Networks for Modeling and Control of Particle Accelerators;IEEE Transactions on Nuclear Science;2016-04

3. Advanced Controls for Accelerators;High-Brightness Sources and Light-Driven Interactions;2016

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