An Algorithm of Surface Subdivision Based on Texture Feature

Author:

Xu Gang,Geng Rubo

Publisher

Elsevier BV

Subject

Applied Mathematics

Reference6 articles.

1. A fitting algorithm of subdivision surface from noising and dense triangular meshes;Wu;Journal of Software, China,2007

2. A real-time rendering method of 3D terrain in visual simulation system;Deng Ye;Journal of Beijing Jiaotong Universty, China,2007

3. High-quality constrained delaunay triangulation based on GIS;Zhao;Geography and Geo-Information Science, China,2010

4. Fitting system using loop subdivision surfaces with sharp features;Li;Journal of Computer-Aided Design & Computer Graphics, China,2005

5. The construction method of geometric objects in 3D terrain;Liu;Computer Application, China,2009

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