1. The leading causes of death in the US for 2020;Ahmad;Jama.,2021
2. Is social media screen time really associated with poor adolescent mental health? A time use diary study;Barthorpe;J. Affect. Disord.,2020
3. The paradox of interactive media: the potential for video games and virtual reality as tools for violence prevention;Bowman;Front. Commun.,2020
4. Social video gaming and well-being;Bowman;Curr. Opin. Psychol.,2022
5. YRBS National, State, and District Combined Datasets user’s guide;Control CfD, Prevention,2017