An empirical study on the motivations underlying augmented reality games: The case of Pokémon Go during and after Pokémon fever

Author:

Zsila Ágnes,Orosz GáborORCID,Bőthe Beáta,Tóth-Király István,Király Orsolya,Griffiths Mark,Demetrovics Zsolt

Funder

Hungarian National Research, Development and Innovation Office

Hungarian Academy of Sciences

ÚNKP-16-3 New National Excellence Program of the Ministry of Human Capacities

Publisher

Elsevier BV

Subject

General Psychology

Reference34 articles.

1. Pokémon Go, go, go, gone?;Baranowski;Games for Health Journal,2016

2. Validation of a short French version of the UPPS-P Impulsive Behavior Scale;Billieux;Comprehensive Psychiatry,2012

3. UK paper names top game franchises;Boyes,2007

4. Which psychological factors influence Internet addiction? Evidence through an integrative model;Burnay;Computers in Human Behavior,2015

5. Augmented reality smartphone environment orientation application: A case study of the Fu-Jen University mobile campus touring system;Chou;Procedia - Social and Behavioral Sciences,2012

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