Loot boxes and the convergence of video games and gambling
Author:
Publisher
Elsevier BV
Subject
Biological Psychiatry,Psychiatry and Mental health
Reference5 articles.
1. Loot box limit-setting: a potential policy to protect video game users with gambling problems?;Drummond;Addiction,2019
2. Video game loot boxes are psychologically akin to gambling;Drummond;Nat Hum Behav,2018
3. The relationship of loot box purchases to problem video gaming and problem gambling;Li;Addict Behav,2019
4. Adolescents and loot boxes: links with problem gambling and motivations for purchase;Zendle;R Soc Open Sci,2019
5. The prevalence of loot boxes in mobile and desktop games;Zendle;PsyArXiv,2019
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1. Applying children’s rights to digital products: Exploring competing priorities in design;Proceedings of the 23rd Annual ACM Interaction Design and Children Conference;2024-06-17
2. Does the loot box open the door to addiction? A case report of gaming disorder with high charges for loot box purchases;Psychiatry and Clinical Neurosciences Reports;2024-01-18
3. Digital play on children’s terms: A child rights approach to designing digital experiences;New Media & Society;2023-09-09
4. Regulation of Video Gaming Loot Boxes: Lessons for South Africa from Abroad;Potchefstroom Electronic Law Journal;2023-05-15
5. Problem gaming-related harm experienced by partners and parents of individuals with gaming problems and their help-seeking experiences;Journal of Behavioral Addictions;2023-03-30
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