A bibliometric review of research on simulations and serious games used in educating for sustainability, 1997–2019

Author:

Hallinger Philip,Wang Ray,Chatpinyakoop Chatchai,Nguyen Vien-Thong,Nguyen Uyen-Phuong

Funder

Institute of Education Sciences

USA

Publisher

Elsevier BV

Subject

Industrial and Manufacturing Engineering,Strategy and Management,General Environmental Science,Renewable Energy, Sustainability and the Environment

Reference107 articles.

1. Learning factories for future oriented research and education in manufacturing;Abele;CIRP Annals,2017

2. Ready-to-use simulations: surfing global change: negotiating sustainable solutions;Ahamer;Simulat. Gaming,2006

3. A survey on the design of gamified systems for energy and water sustainability;Albertarelli;Games,2018

4. Attitude-behavior relations: a theoretical analysis and review of empirical research;Ajzen;Psychol. Bull.,1977

5. Balancing act: enabling public engagement with sustainability issues through a multi-touch tabletop collaborative game;Antle,2011

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