Beyond the Game: Understanding why people enjoy viewing Twitch

Author:

Speed Abbie,Burnett Alycia,Robinson II Tom

Publisher

Elsevier BV

Subject

Human-Computer Interaction,Software

Reference63 articles.

1. Forbes, Council post: How the gaming industry has leveled up during the pandemic. https://www.forbes.com/sites/forbestechcouncil/2021/06/17/how-the-gaming-industry-has-leveled-up-during-the-pandemic/, 2021 (accessed 13 September 2021).

2. All that glitters is not gold, The rise of gaming in the COVID-19 pandemic;López-Cabarcos;J. Innov. Knowl.,2020

3. D.Y. Wohn, G. Freeman, C. McLaughlin, Explaining viewers’ emotional, instrumental, and financial support provision for live streamers. In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems (Montreal, Canada), (2018) 1–13.

4. Exploring viewer participation in online video game streaming: A mixed-methods approach;Xu;Int. J. Inf. Manag.,2021

5. The Guardian, Among us: The video game that has shot 100 million players into Outer Space. https://www.theguardian.com/games/2020/nov/29/among-us-video-game-100-million-outer-space, 2020 (accessed 20 September 2021).

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