Social interaction and gamification with youth at risk of social exclusion: The technological approach of the Keystone project

Author:

Padilla-Zea NataliaORCID,Burgos Daniel,Holloway Greg,Cullen Joseph

Funder

Erasmus+

European Commission

Publisher

Elsevier BV

Subject

Human-Computer Interaction,Software

Reference38 articles.

1. Eurostat, Young people – social inclusion. December 2019. Extracted from https://ec.europa.eu/eurostat/statistics-explained/index.php/Young_people_-_social_inclusion#Young_people_at_risk_of_poverty_or_social_exclusion.

2. Unemployment and social exclusion;Pohlan;J. Econ. Behav. Organ.,2019

3. P. Bourdieu, The forms of capital. (J. Richardson, Trans.) In R. Nice (Ed.), Handbook of theory and research for the sociology of education (pp. 46-58). Greenwood, 1986.

4. Eurostat, Children at risk of poverty or social exclusion. February 2020. Extracted from https://ec.europa.eu/eurostat/statistics-explained/pdfscache/50126.pdf.

5. S. Deterding, D. Dixon, R. Khaled, L. Nacke, From game design elements to gamefulness: defining ‘gamification’, in Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments. MindTrek, 2011.

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